Space War Economy Idle 0.2.0

Hey everyone,
First off, I want to say thank you to everyone who jumped in early and gave feedback. 90% of the comments were about buggy and incomplete systems, and that's all because:
I launched too early. What you got at this demo release was a mess because I thought maybe I could get useful feedback from 5 minutes of gameplay. I was wrong.
For the past six weeks, I’ve been focused on fixes and system integrations—getting the core mechanics to actually work as intended, squashing bugs, and ensuring all the pieces of the game connect. There's nothing "new" to the game, it's just finally connected.
But that’s not all. There was another set of players quite frustrated and confused by what exactly they were doing. So, I’ve built out:
✅ A new onboarding system – To help you understand how everything works
🏆 Achievements & quests – To provide structure, goals, and a sense of progression
📖 Better guidance overall – So you’re not left wondering what to do next, with persistent help screens on multiple aspects of the game
This is the true alpha build of the game. If you played before and bounced off due to issues, I encourage you to give it another shot.
This is just the beginning. Now that the foundation is stable, I can finally start expanding and refining the experience. Keep the feedback coming—this game is growing with you.
Thanks again, and see you in space! 🚀
Space War Economy Idle
Incremental military industrial complex in space
Status | In development |
Author | chasmstudios |
Genre | Simulation |
Tags | Clicker, Crafting, Economy, Idle, Incremental, Indie, Sci-fi, Space, upgrades |
Languages | English |
More posts
- Version 0.6.x - Moving to Steam67 days ago
- Space War Economy Idle 0.5.0 - The Battle Update85 days ago
- Build #34 - Logistics and Help Files91 days ago
- Player onboarding - I need your help98 days ago
- Build #31 - HotfixMar 26, 2025
- Space War Economy Idle 0.3.0 - Crafting UpdateMar 26, 2025
- Build #27 - Bug fixes and UI FeedbackMar 18, 2025
- Build #26 - Neural Network OverhaulMar 17, 2025
- Build #25 - UI and Qol + Roadmap UpdatesMar 17, 2025
- Build #21 - Neural Network Upgrades and StorageMar 13, 2025
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