Space War Economy Idle 0.5.0 - The Battle Update


Happy to announce the final revamp of the battle mechanics of the game before major playtesting! In terms of gameplay, this is the "final" patch before moving into a beta state, and draws out my original vision of the space war simulation aspect of the game.

  • Missiles have arrived! They are the first AoE weapon with a relatively small damage radius but effective now that ...
  • Same-faction collision has been turned off. Ships on the same side no longer bump into each other
  • Auxiliary guns now fire at half speed - their startup and cooldowns are doubled. This will become much more relevant with the addition of energy weapons and utilities and serves as a balance lever
  • Lasers have been added! They are close range but do incredible amounts of damage over long windups and cooldowns. They'll cut through most ships in no time, but they'll have to soak up a lot of damage to get to that point
  • A rebalancing pass of modifiers, stats, and weapons has been done. Too many things have changed to note here, but it sets up the next stage of battle changes which are smaller in scope but quite impactful
  • Resistance changes - physical, heat, and electrical resistance stats have been changed to allow stacking without being overpowering. Even a small boost in physical resistance is a pretty big deal now and virtually required end game
  • Damage indicators - Damage now accumulates in floating text whenever ships take a hit
  • Battle rewards are significantly upgraded. Every 25 levels of ships introduces new scrap that can be smelted into correspondingly higher bars
  • Lots of bug fixes and tweaks

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