Build #13 - Battle 2.0
Space War Economy Idle » Devlog
After way too much time spent trying to solve space physics, I've greatly simplified space battles to just two sets of ships floating at each other and blasting away with their guns. Otherwise you end up with ships oscillating and orbiting each other trying to get the upper hand, which while cool, takes awhile to resolve
In addition to that, damages and regeneration are hooked up
There was also a big crash bug for the past few days on starting a new game, that's also been fixed
Files
space-war-economy-idle-linux.zip Play in browser
Version 41de02d Feb 18, 2025
Space War Economy Idle
Incremental military industrial complex in space
Status | In development |
Author | chasmstudios |
Genre | Simulation |
Tags | Clicker, Crafting, Economy, Idle, Incremental, Indie, Sci-fi, Space, upgrades |
Languages | English |
More posts
- Version 0.6.x - Moving to Steam67 days ago
- Space War Economy Idle 0.5.0 - The Battle Update85 days ago
- Build #34 - Logistics and Help Files91 days ago
- Player onboarding - I need your help98 days ago
- Build #31 - HotfixMar 26, 2025
- Space War Economy Idle 0.3.0 - Crafting UpdateMar 26, 2025
- Build #27 - Bug fixes and UI FeedbackMar 18, 2025
- Build #26 - Neural Network OverhaulMar 17, 2025
- Build #25 - UI and Qol + Roadmap UpdatesMar 17, 2025
- Build #21 - Neural Network Upgrades and StorageMar 13, 2025
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