Weekly Update #2


* Lots of UI changes and rewriting

* Lots of bug fixes

* Space physics is a lot better - ships account for turn and move effort when targeting, ships try to predict where other ships are moving, etc.

* Autosave is toggleable in options - triggers every 5 minutes or so

* Battle stats are significantly more hooked up. Electrical damage does 2x damage against shields, fire damage does half damage, shields are the first to be destroyed

* Some tweaks and balancing passes - tier 1 mining sites should be a little bit shorter to move to and transport back from

Files

space-war-economy-idle-linux.zip Play in browser
Version 8dbae4f 11 days ago

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