Weekly Update #2
Space War Economy Idle » Devlog
* Lots of UI changes and rewriting
* Lots of bug fixes
* Space physics is a lot better - ships account for turn and move effort when targeting, ships try to predict where other ships are moving, etc.
* Autosave is toggleable in options - triggers every 5 minutes or so
* Battle stats are significantly more hooked up. Electrical damage does 2x damage against shields, fire damage does half damage, shields are the first to be destroyed
* Some tweaks and balancing passes - tier 1 mining sites should be a little bit shorter to move to and transport back from
Files
space-war-economy-idle-linux.zip Play in browser
Version 8dbae4f 74 days ago
Space War Economy Idle
Incremental military industrial complex in space
Status | In development |
Author | chasmstudios |
Genre | Simulation |
Tags | Clicker, Crafting, Economy, Idle, Incremental, Indie, Sci-fi, Space, upgrades |
Languages | English |
More posts
- Space War Economy Idle 0.5.0 - The Battle Update14 days ago
- Build #34 - Logistics and Help Files19 days ago
- Player onboarding - I need your help26 days ago
- Build #31 - Hotfix28 days ago
- Space War Economy Idle 0.3.0 - Crafting Update29 days ago
- Build #27 - Bug fixes and UI Feedback37 days ago
- Build #26 - Neural Network Overhaul38 days ago
- Build #25 - UI and Qol + Roadmap Updates38 days ago
- Build #21 - Neural Network Upgrades and Storage42 days ago
- Space War Economy Idle 0.2.044 days ago
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